11/20/2023 0 Comments We need to go deeper game shitlord![]() Now, in Pen and Paper, there are many, many restrictions as to how Hide in Plain Sight works and it's a powerful but fairly balanced ability. With Hide in Plain Sight, you can enter stealth mode anywhere. Normally, to enter stealth mode in NWN you must be behind something solid, or out of view of any other creatures, or the stealth attempt fails. Of course this all doesn't matter because the Shadows of Undrentide expansion pack added a feat called "Hide in Plain Sight" that Shadow Dancers AKA, "that prestige class you only take one level of", get at their first level. If you have so much trouble designing a stealthy character that such a character only depends on either Hide OR Move Silently you are so bad at Neverwinter Nights I mean oh my god what did you even spend those other skill points on? Mother of fuck what is wrong with you. For most characters, this makes having a Bard around that can cast skill buffing spells really nifty. Most other classes do not get Spot and Listen as class skills and raising even one of them can be difficult at best and crippling at worst. That makes raising those two skills in tandem incredibly easy. However, that's kind of a dumb point to make because classes that depend on stealth get Hide and Move Silently as class skills and those classes tend to get assloads of skill points. This is somewhat balanced by the fact that a stealther must spend skill points to buff both Hide AND Move Silently, while a spotter only has to spend skill points on Spot OR Listen. There aren't any real ways to use the environment to give a skill bonus to a spotter. You obviously roll listen against a stealther's current Move Silently DC and Spot against a stealther's current Hide DC.Īlso, notice how there are many ways to use the environment increase the DC's a spotter must beat in order to detect a stealthed creature. The game rolls two separate d20's occasionally and adds those to your Hide/Move Silently scores, creating temporary detect DCs for both of the skills. Second thing to note: Hide/Move Silently are not rerolled against every Spot/Listen check. Search is not related to seeing stealth at all. Numerous manchildren douchepile HiPSters (omg im so clever) in the NWN community will tell you: "HURRR U ROLL SEARCH EVERY 3 SECONDS NOT 6 NOOB YOU SHOULD BE ABLE TO DETECT ME" these people are terrible at Neverwinter Nights and they will be among the first up against the fucking wall when the glorious NWN revolution begins. Search is used for finding traps and hidden objects, spot and listen are used for finding stealthed creatures. YOUR CHARACTERS ROLLS SPOT AND LISTEN EVERY SIX SECONDS, AND ROLLS SEARCH EVERY 3 SECONDS. I'll say it again in big obnoxious capital letters. ![]() Yes, your character rolls against any stealthed creatures once every 6 seconds, and rolls search for traps every 3 seconds. ![]() Hopefully this answers any additional questions you folks had. There might be some additional modifiers, however I can't recall any off the top of my head and without doing an in depth search through the code I probably won't find them all. * For stealthed players only, there is a +5 DC if they are in the back arc * During Night, if the target has a light on them, there is a -10 DC modifier * During Night, if you do not have a light on you (including weapon lights and darkvision) there is a +5 DC modifier * Automatically cannot detect anything while blinded * Automatically cannot detect invisible creatures * Relative size modifiers (Tiny: +8, Small: +4, Medium: 0, Large: -4, Huge: -8) * +1 DC for every 3 meters of distance to the target * In indoor areas, if the LOS is blocked and the target is within 4 tiles (dfs search) there's a modifier of +2 DC * If there is something between you and the target (including creatures) there's a modifier of +5 DC for every 40cm of thickness in outdoor areas * Can only detect invisible (or when you're blind) creatures within the max attack range. ![]() * Automatically cannot detect silenced creatures
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